#12

Good Little Trains

Brett J. Gilbert & Matthew Dunstan

Card game

2–4 players • 15–30 minutes

Published 15/03/17 • Cards v1.0 • Rules v1.0

What you need

You need the 26 cards, plus 5 game pieces, 40 tokens (in 5 colours), 10 coins, plus a way to keep score.

In Good Little Trains, players become train drivers eager to delivery their cargo to the ring of colourful stations connected by an ever-changing layout of tracks.

Every turn you have a chance to switch one piece of track before both your own train and the neutral 'Ghost' train both head out across the network of rail lines. Aim to drop your own cargo at the most valuable stations, while also having an eye on where the Ghost train is headed, and what your competitors are up to!

If at the end of a turn all the stations of one colour have cargo, then those stations are scored. All players can earn points for their cargo, and the player who triggered the scoring gets a coin. Once all 10 coins have been taken, the game ends and the player with the most points is the winner.

Good Little Trains is a compact route-building game of timing and control, for 2–4 players, aged 10 and up.

About the designers

Brett J. Gilbert is a professional board game designer, which is every bit as lucrative as you might imagine. His first published game, Divinare (Asmodee, 2012), was recommended by the 2013 Spiel des Jahres jury; a fact he mentions purely in passing.

Matthew Dunstan is a scientist and game designer living in Cambridge, UK (far away from his sunny homeland of Australia). His first published game, Relic Runners, is being released by Days of Wonder in September 2013.